

Developer/Editor: CORE Design / Eidos
Plattforms: PC / Mac / PSX / Dreamcast
Release Date: November 24th, 1999
Game type: Action, adventures
Official Website: www.tombraider.com
At the beginning of the game we are shown a 16 years old Lara, who accompanies her mentor Werner Von Croy, they go to explore in a Cambodian temple about the Iris, with such bad luck that Werner is trapped while the whole temple collapses, and Lara can not help him and leaves the temple before being trapped. Next in the present, we see Lara on the trail of the amulet of Horus, the Ankh, when she takes the amulet in the tomb of Seth, she accidentally releases the god Seth. She must avoid the end of the world before the alignment of the planets, recovering the armor of Horus, which together with the Amulet, will be able to put Seth back in jail.
Key features
- A very consolidated plot.
- Within the first six Tomb Raider games, it is the longest of all, with 40 levels.
- To progress in the game you need to go from one level to another, moving forward or backward to complete the puzzles, so in many occasions, you can get lost by having to search through a few levels, due to its great extension of places to travel.
- Unkillable supernatural enemies, such as mummies, armored bulls, and even the god Set.
- For the first time, the objects collected can be pieces, in order to use the item, you must combine them. You can combine your weapons as well, such as laser sight.
- For the first time, we have binoculars to analyze the environment from far.
- First appearance of ropes, where you can swing to reach the opposite side of a cliff or room.
- Drive different vehicles, such as a jeep or a motorcycle with sidecar. It’s possible to apply nitrous oxide to jump cliffs.
- For the first time, we can turn corners while climbing.
- Play some mini games against a god.
- First training levels starring Lara when she is a child, giving a lot of information about Lara’s past and introduce us to what happens in the game and the background relationship with Von Croy.
- Different ammunition for the same weapon, as for example: ammunition that poisons, explosive, blinding…
- The weaather is improved, more chaotic and scary as we progress in the game.
- Lara when getting wet, her clothes and hair drips watter for the first time.
- Use of levers to force doors.
- This is the first game where the Croft manor is not present in the game.
- Numerous deadly traps in Egyptian tombs.
- Improved the braid movement.
- Lara doesn’t change her outfit in all the adventure.
Artefact
The Ankh amulet, also known as “the key of life”, was an important symbol in ancient Egyptian religion. Also known in the game as the Amulet of Horus, it is depicted as a cross with a loop at the top, giving it a key-like appearance.
It is believed that the Ankh represented eternal life and immortality, and was used in religious and funeral ceremonies to grant protection and power to the dead. In addition, the Ankh is believed to symbolize the union of opposites, such as life and death, and cosmic balance.
The Ankh was a popular symbol in ancient Egyptian culture and could be found on a variety of objects, from jewelry to amulets to inscriptions on temples and tombs. Today, the Ankh remains a popular symbol in popular culture and is commonly used in jewelry and tattoos.
Weapons
In the game, Lara can carry up to 6 weapons (double 9mm pistols, shotgun, crossbow, Uzis, grenade launcher and revolver), she can also use flares to illuminate dark places, attach a laser sight for the revolver and crossbow, and finally, she can use binoculars to observe at long distances.









Outfits
In Tomb Raider: The Last Revelation, Lara always wears the same classic outfit, but we can also see her as a child. Below, you can see some images.




Covers
Below you can see and download the Tomb Raider: The Last Revelation cover art for PC, Play Station 1 and Dreamcast.











