This is the walkthrough for Tomb Raider Chronicles. Find all the secrets and puzzle solving below. The video walkthrough was extracted from Youtube thanks to Tartancroft and the text walkthrough thanks to Stella.

1. Streets of Rome | 2. Trajan’s Markets | 3. The Colosseum | 4. The Base | 5. The Submarine | 6. Deepsea Dive | 7. Sinking Submarine | 8. Gallows Tree | 9. Labyrinth | 10. Old Mill | 11. 13th Floor | 12. Escape with the Iris | 13. Red Alert!


12. Escape with the Iris

STILL ON THE 13th: Follow the hall around to the left.

This time take Zip’s advice. If Lara goes through the scanners with her gun (beyond the overhead restroom and danger signs), alarms will go off and the gun turrets at each end of the hall will be activated. So approach the Lucite shelf on the left and press Action.

Once you enter the scanner, you’ll see Lara in X-ray view. Proceed to the right. There are two suitcases lying on the floor. Don’t mess with the first one; it contains a bomb. The second case holds a small medipack. Stand close and press Interact to get it. Continue through the small lounge with the water cooler to a T intersection.

Pick up the HK clips on the floor to the right. You can see the ELEVATORS at the end of the hall, but don’t go any farther than this because there are invisible lasers blocking the way. (NOTE: Zip will tell you about this later, but if you equip the headset then press Action for infrared, you’ll be able to see the laser beams.)

Head in the other direction to the next corner. (NOTE: If you stop to use the security monitor, you’ll get a view of an armor-clad guy on an outside staircase. There’s no need to worry about him yet.)

Continue to another T intersection. The RESTROOM on the right has a locked door with a keypad. Since you don’t have the combination yet, go on. The office door ahead opens automatically. Go in and search the cabinet to find a vial of CHLOROFORM. (For whatever reason, the second bottle you had in the last level does not carry over.) Continue along the hallway to the right.

Go into the next office on the right and look in the filing cabinet for a CLOTH. Walk up behind the guard, combine the CLOTH and CHLOROFORM and use them.

Before going on, enter the office at the corner (nearest where the guard was standing) and get a small medipack from the drawer. Then follow the windowed hall to the end, stopping in the second and third offices to get another vial of CHLOROFORM (what do these VCI executives do on their breaks?) and a RESTROOM ACCESS CARD.

Return all the way down the hall to the locked RESTROOM. Now go back into your inventory and take a closer look at that card. The access code is 8526. Position Lara at the keypad and press Action. Now use direction keys to move through the numbers and Action or Enter to select the ones you want. After entering the code, press Enter/Action again to select the star key, which is automatically highlighted.

Go inside and turn left into the ladies’ room. You lose control of the camera, but the only item of interest is in the middle stall. Kick open the stall door (Action) to find a large medipack. Exit and go left to the men’s room. Again, the Look button is non-functional. Kick open the first stall. Then position Lara in the stall doorway and jump straight up to pull open a trapdoor in the ceiling. Climb into the duct above.

Crawl through to a vertical shaft. Turn around and drop backwards, catching the edge. Let go and immediately press Action again to grab a small niche a little way down the shaft. Then let go and drop from here. (This prevents Lara from losing about half her health.) Crawl through the duct to the ELEVATOR SHAFT.

To avoid a huge fall, crawl backwards and hang from the opening. Climb down the wall to an alcove far below. When you can’t climb any farther down, traverse all the way to the right. You should see Lara slip underneath the overhang a little (you’ll see her shadow on the floor of the alcove). Let go and Lara should land inside the alcove. On the floor is a golden rose (secret #1, 31/36).

Grab the chain and climb nearly to the top. When you glimpse a metal ledge behind Lara, press Jump to backflip onto it. Turn right (so the open shaft is on Lara’s left) and take a running jump to grab the horizontal pole sticking out of the wall ahead. Release Action to land in the small alcove on the other side of the shaft.

You may want to save your game before attempting to jump from the alcove to grab the top of the elevator car. The camera is in front of Lara when she’s standing in the alcove, so be sure to use the Look button. Position her at the left side of the opening (left when facing out) close to the edge. Pivot her nearly 90 degrees to the right, so she faces the spot where the ledge meets the wall. Take a standing jump to grab the edge and pull up.

Walk across the tops of the elevators to the far left to get some HK ammo. Then stand Lara on the VCI box between the two elevators facing the first elevator. Press Action to open a well-camouflaged trapdoor. Drop into the elevator car. Press the button, approach the doors and wait for them to open.

There’s a guard in the hall outside. Chloroform doesn’t seem to work on him, and you can’t run past him because the invisible lasers are still armed. So walk out of the elevator and to the left. Press the button between the two elevators to call the second one. Enter and press the buttons inside to ride up to another floor.

UPPER FLOOR: The reception here is quite hostile. There are 2 large medipacks down at the end of the hall beyond the 2 guards and the armored guy, but you’ll probably use up at least that much health trying to get them. I found it easier not to exit the car at all and instead to immediately turn left, run forward and press the elevator buttons again.

A BUMPY RIDE: After pressing the button, the elevator cable snaps and the car plummets to the ground floor. If you don’t press the buttons again to activate the emergency brake, Lara is killed in the fall. If you do use the brake, Lara survives.

BOTTOM OF SHAFT AND NEARBY DUCTS: Climb through the hole in the ceiling onto the top of the elevator. Walk to the edge facing the cables for the second elevator. Note the ledge beyond. Take a standing jump to grab the horizontal pole. Let go then press Action again to grab the ledge. Pull up. Climb the textured wall on the right to the second horizontal silver pipe. (You’ll also see a red flashing light mounted on the wall just to the right.) Press Jump to backflip onto the ledge behind.

Take a running jump from the right side of the ledge (where there are no cables in the way) to grab the horizontal pole. Let go to land on the opposite ledge. (You’ll get the chloroform in the alcove above the pole shortly.) Climb into the crawlspace above and a little to the left of where you landed. Follow the duct to a steep chute.

This next bit is quite difficult; so save your game before attempting it. First pivot so Lara is facing downhill before stepping off. Slide down the first slope and onto a second, perpendicular slope. When Lara reaches the middle of the grate on the second slope, jump and grab the horizontal pole above. The pole is difficult to see until Lara is actually hanging from it. If you miss, Lara will slide into some kind of fire pit at the bottom of the chute. After grabbing the first pole, release then press Action again to grab a second pole. Wait for the flame on the ledge ahead to go out before letting go and landing on that ledge. Then quickly step back so Lara doesn’t catch fire when the flame comes back on.

Walk to the outside corner of the ledge and take a standing jump to grab the edge of the opening with the multicolored wires. Pull up. Now tightrope walk across the pole to the other side. Pick up the vial of CHLOROFORM. Slide down the chute to a small dark room with a crawlspace leading out.

GROUND FLOOR – HALLWAY WITH AQUARIUM: There’s a guard patrolling the hallway. Wait for him to pass to the left before crawling out. Run down the hall to the right, toward an aquarium and Fizwiz machine. Draw the guard’s fire so he shatters the aquarium. The shallow depression at the back of tank contains a golden rose (secret #2, 32/36). Grab it and run around the corner away from the guard. Fortunately he loses interest as soon as Lara is out of sight.

THREE-TIERED ATRIUM WITH SHALLOW POOL: Follow the ramp to the middle level of the atrium. When you do, the view shifts to show Lara is being targeted by a sniper. Avoid the laser-trapped door and run around the perimeter to the door on the opposite side. Climb the bars to the left of the door and dismount on the ledge above.

Run around to the other side of the upper ledge and press the button to deactivate the lasers and open the door below. But before dropping down, have the sniper help you get the third secret. Position Lara in front of the fire extinguisher and jump from side to side to minimize the health loss. The sniper will shoot the fire extinguisher, blowing away a section of wall. (NOTE: If Lara is very low on health, she may catch fire when the extinguisher explodes.)

Enter and pick up the golden rose (secret #3, 33/36). Safety drop from the ledge and go through the door you just opened.

Another guard emerges from the door on the left after Lara passes. There’s another aquarium at the end of the hall. Run toward it, jumping over the lower area of floor, which is electrified. Draw the guard’s fire to break the aquarium. The flood shorts out the floor so you can run to the door on the right and press the button to open it. Go through and it closes behind.

Walk forward and press each of the 2 buttons flanking the exit. Walk through the door that opens. Then start running. At the end of the hall turn right into the TELEPORT ROOM. The armored guy will not follow Lara this far.

Go through the TELEPORT ROOM to the left and into a small, well-lit ROOM WITH SEVEN SUITCASES. Six of these contain bombs. I can tell you which one is safe (it’s the middle one of the three farthest from the entrance), but you’ll miss a cool bit of business. Look for a cracked tile on the ceiling just inside the doorway. Stand Lara under it, facing the entrance and jump up to grab a concealed trapdoor. Climb into the crawlspace above and crawl through to a small, dark room. Press the button to activate the X-ray machine. Now you can see which cases contain bombs and which contains the TELEPORTER DISK. Crawl back out, open the correct case and take the disk.

Return to the TELEPORT ROOM. To the left of the door leading out to the hall is a computer console. Use the TELEPORTER DISK here to activate the device. Place the IRIS ARTIFACT in the metal armature near the center of the teleporter. This activates the device and Lara is teleported to another room. Here there’s a hole in the floor behind Lara. Drop in and follow the red-lit passage to a vent overlooking another hallway.

HALLWAY WITH KEYPAD: Equip the headset and zoom in on the keypad. Soon the guard will come by and enter the combination: 1672. When you’ve got the code, continue to a crawlspace. Wait for the guard to come by again. When he goes through the locked door, crawl out, run toward the door and pick up the vial of CHLOROFORM on the floor opposite the door. Run back to the crawlspace and hide until the guard comes around again. Wait for the guard to come around again and when he goes through the door, crawl out, run to the keypad and enter the combination. Walk up the ramp, combine the CLOTH and CHLOROFORM and use it to subdue the guard.

Get the large medipack behind the crate with the white circles at the top of the ramp. Then press the button just inside the room. (It’s on the left pillar if you’re facing down the ramp.) This deactivates the X-ray machine and opens the door barring the way to the next area.

BACK TO THE BEGINNING: Crawl through the small, red-lit opening on the right side of the room (when facing the ramp). Climb onto the ledge. A trapdoor opens and you can jump down into the hall where you started the level. Take your HK RIFLE from the shelf and continue through the now-deactivated scanner.

At the T intersection beyond the small lounge with the water cooler, go to the left. (The invisible lasers on the right are still armed.) Continue to the corner. Use the HK’s sniper mode to shoot the fire extinguisher in the doorway, blowing open the nearby door. (NOTE: Be sure not to stand too close or Lara may catch fire when the extinguisher explodes.) Exit to the fire escape to end the level.