This is the walkthrough and video walkthrough for Tomb Raider III: Adventures of Lara Croft. Find all the secrets and puzzle solving below. The video walkthrough was extracted from Youtube thanks to Tartancroft and the text walkthrough thanks to Stella.

1. Jungle | 2. Temple Ruins | 3. The River Ganges | 4. Caves of Kaliya | 5. Nevada Desert | 6. High Security Compound | 7. Area 51 | 8. Coastal Village | 9. Crash Site | 10. Madubu George | 11. Temple of Puna | 12. Thames Wharf | 13. Aldwych | 14. Lud’s Gate | 15. City | 16. Antartica | 17. RX-Tech Mines | 18. Lost City of Tinnos | 19. Meteorite Cavern | Bonus: All Hallows | Croft Manor (Tutorial)


4. Caves of Kaliya

The beginning of this level is basically a three-tiered labyrinth. Below that is an anteroom and finally the room with the India boss, Tony. There are a number of paths you can take to reach the bottom. I have provided maps of the three levels, below. The most direct route, which bypasses the middle level entirely, is marked with red dots.

UPPER LEVEL:

Pit #1 contains flares. There is a cobra in one of the dead-end passages and Uzi clips near the opening down to the lower level. To get there, head left at the start of the level. To get to the middle level, go right at the beginning of the level, down a ramp (sprinting into either the alcove or the hallway at the end of the passageway to avoid being flattened by a boulder). Follow the passageway past another boulder trap and climb up into the middle level.

MIDDLE LEVEL:

Pick-ups are shotgun shells, plus a small medipak guarded by a cobra. Both of these are in dead-end passages in the area with the brown stone floors. There’s also another cobra in the dead-end passage to the left as you enter from the boulder trap area. To get down to the lower level, locate the movable block in the middle of the level (between the three radiating passages with raised steps) and move it aside to open up a fourth passageway. Follow this to pit #3.

LOWER LEVEL:

Enter via pit #2 (from the upper level) or pit #3 (from the middle level). There is a cobra in one of the dead-end passages and flares and a save/power-up crystal near pit #4, which leads to the end of the level.

At the bottom of pit #4 is a dark room containing 10 cobras. Drop a flare down into the pit then safety-drop down. If you take a single walking step backwards, Lara should be in the middle of the block between the cobras out of their striking range. You can then kill them one at a time by turning in place. Be sure not to step between the angled blocks yet. This sets off a boulder trap. When the first group of cobras is dead you can trip the trap and jump back into the clear area (with the dead cobras) to get out of the way. Now advance into the next area and kill the remaining 6 cobras.

Continue past where the boulder landed and crawl through the low opening. Get the small medipak and save/power-up crystal at the top of the ramp. Save your game before sliding down to meet the boss.

The unstable explorer, whom you’ll later find out is named TONY, stands on a small block in the center of a large room with stone platforms set in a pool of toxic liquid. As soon as you enter, he’ll start warming up his fireball attack. If you have trouble killing him, try this: Draw your shotgun before you slide so you can start shooting right away. Take two or three shots from the ramp and first platform. Then jump to one of the larger platforms on the side and position Lara so she has room to side flip back and forth while facing him. Continue to pump him full of shotgun shells, jumping to the other side of the platform every time he launches an attack, and taking care not to fall into the pool.

Alternately, slide down and take a running jump right onto the platform where Tony is standing. He’ll send the fireballs up toward the ceiling, so you may need to sidestep left and right to avoid them as they fall. At close range, pistols work fine and shotgun blasts are even more effective (only about six or seven will do it). When he dies, he’ll disappear in a huge explosion, leaving the INFADA ARTIFACT behind.

Before taking the artifact, pick up a small medipak, the GRENADE LAUNCHER (loaded with 2 grenades), plus 2 more grenades on the next platform. Take the artifact last to end the level. (NOTE: For some reason, before getting the GRENADE LAUNCHER, each grenade pick-up is counted as a single grenade. However, once you get the launcher, each grenade you have picked up will magically multiply into two grenades.)

(NOTES: Before choosing the next level, be sure to read the IMPORTANT NOTE at the beginning of this walkthrough. Also, if you’re having trouble going on to the next location after finishing the India levels, check out the notes about the “Location Loop Bug” and “Game Returns to Main Menu After India Levels” on my Tomb Raider 3 Warnings page.)