This is the walkthrough for Tomb Raider: The Last Revelation. Find all the secrets and puzzle solving below. The video walkthrough was extracted from Youtube thanks to Tartancroft and the text walkthrough thanks to Stella.

1. Angkor Watt | 2. Race for the Iris | 3. The Tomb of Seth | 4. Burial Chambers | 5. Valley of the Kings | 6. KV5 | 7. Temple of Karnak (1) | 8. Great Hypostyle Hall (1) | 9. Sacred Lake (1) | 10. Temple of Karnak (2) | 11. Great Hypostyle Hall (2) | 12. Sacred Lake (2) | 13. Tomb of Semerkhet | 14. Guardian of Semerkhet | 15. Desert Railroad | 16. Alexandria | 17. Coastal Ruins | 18. Catacombs | 19. Temple of Poseidon | 20. The Lost Library | 21. Hall of Demetrius | 22. Temple of Isis | 23. Cleopatra’s Palaces | 24. City of the Dead | 25. Chambers of Tulun | 26. Citadel Gate | 27. Trenches | 28. Tulun, Citadel, Trenches (2) | 29. Street Bazaar | 30. Citadel | 31. Sphinx Complex | 32. Underneath the Sphinx | 33. Menkaure’s Pyramid | 34. Inside Menkaure’s Pyramid | 35. The Mastabas | 36. The Great Pyramid | 37. Khufu’s Queen’s Pyramids | 38. Inside the Great Pyramid | 39. Temple of Horus


12. Sacred Lake (2)

You re-enter this level from the GREAT HYPOSTYLE HALL (second visit) after obtaining the SUN DISK artifact. The trapdoor through which you entered has disappeared, but that’s OK. Just follow the passageway outdoors.

SMALL POOL WITH TWO OBELISKS ON AN ISLAND: There are 3 scorpions lurking about the pool, so stay alert and shoot them as they emerge. One comes at you from the left as you step into the open. So turn to get a lock on it and hop back shooting. The other two approach from the far side of the pool, usually along the right side. If you like, you can jump onto the platform in the middle of the pool to shoot the scorpions. They can’t swim.

NOTE: If you cleared this area during your first time through this level, you’ll encounter one scorpion.

There’s a box of shotgun ammo on the bottom of the pool and a small medipack in an underwater alcove on the opposite side of the pool from the ammo.

BACK TO THE HYPOSTYLE HALL ENTRANCE (optional): If you don’t care about every kill and pick-up, you can skip the rest of this paragraph. If you do want everything, drop into the hole in the northeast corner of this area and go through the crawlspace. On the other side, when Lara can stand again, pull up into a small room, immediately draw pistols, turn right, and shoot another scorpion. Pick up some flares in the corner ahead. (If the scorpion and flares are missing, you probably got them during your first visit to this level.) Now climb into the raised crawlspace. Turn around, back up to the opening, and drop down in the LAKESIDE area you explored earlier. Roll and run forward. When you reach the low stone ledge on the left, hop up onto it. Shoot the crocodile that approaches from the northeast corner, where you entered from the GREAT HYPOSTYLE HALL the first time. When it’s dead, head back to the raised crawlspace on the south wall and return to the SMALL POOL WITH TWO OBELISKS the way you came.

Open your inventory and combine the SUN DISK and SUN GODDESS to make the SUN TALISMAN. Use it at the short, pointy object between the obelisks.

Cutscene: When Lara uses the artifact, electricity crackles between the obelisks and the golden disks above each doorway. The Sun Talisman rises into the air between the obelisks, and the three doors around the pool open.

SMALL POOL WITH TWO OBELISKS (after activation): The EAST DOOR, through which you entered this area, is now a dead end. The NORTH DOOR contains a crawlspace with a small medipack.

Go through the SOUTH DOOR next. It leads to a tall room with a vertical pole and a pool below. Run off the edge to land in the deeper part of the pool. Swim down to the right to get some shotgun shells. Then roll, return to the surface, climb up on the right, and pick up the Uzi clips sitting on the bottom. Move around to the other side of the pole and dive down to get some wideshot shotgun ammo. Swim into the flooded passageway and pick up a small medipack in the alcove on the right. Position Lara facing the gray tile in the middle of the square door and press Action to open it.

Return to the surface for air if necessary. Then swim through the door you just opened and on through the diagonal opening ahead. (If you stick to the upper/left side of the diagonal opening, Lara is less likely to get stuck.) Follow the passage forward then right, through another narrow opening. Continue onward and upward to a small room with air and a SECRET (30/70). Here you’ll find three pedestals displaying wideshot shells, a large medipack, and a new type of crossbow ammo: explosive arrows. (Still no crossbow, but keep collecting those arrows!)

Return through the flooded passage the way you came. Surface, and climb up to the vertical pole. Stand close to the pole and hold Action to grab onto it. Climb up until Lara is hanging just above the greenish horizontal stripe on the wall. Pivot so the small ledge with the flares is behind her. Then press Jump to backflip onto the ledge. Pick up the flares. Then jump from the corner of the ledge to the doorway. Follow the corridor back to the POOL WITH THE TWO OBELISKS.

Last, go through the WEST DOOR (i.e., on the left as you exit the SOUTH DOOR) to a ROOM WITH HUGE PILLARS. About halfway along the left (east) wall is a raised alcove containing shotgun shells, Uzi clips, and a small medipack.

In the middle of the room is a square block with an angled top. Climb on top of it, position Lara on the highest corner of the block, and then jump up to grab the handholds on the ceiling. Monkey swing toward the opening high on the south wall. As you approach, 3 bats emerge. Continue traversing all the way to the wall. Then drop and grab the edge of the opening, hold Crouch + Forward to pull up. Crawl forward. Then, as soon as Lara can stand, roll, draw pistols, and shoot the bats.

NOTE: If you prefer, you can traverse toward the opening until you hear the bats. Drop down to the floor to shoot them, then climb back up. Lara will lose a bit of health in the fall, though, so this may or may not be worthwhile.

At the top of the ramp there are two elevated crawlspaces. First crawl into the one on the left to get some Uzi clips. Then go into the one on the right, crawl forward until Lara can stand, then turn around and pull up onto the ledge above.

Approach the opening ahead on the left. The ramp and crawlspaces are now directly below. Take a running jump across the wide gap to grab the ledge. Pull up, cross the ledge, and drop down onto the upper level of the ROOM WITH HUGE PILLARS, taking care to avoid the openings in the floor. Turn left and take another running jump to grab the edge of the opening with the sloping, pink ledge. Pull up and kill 2 more bats. Carefully hop down onto the ledge in the next room. Then move to the northeast corner and safety drop onto the block below.

ANTEROOM AND EXIT TO THE OUTDOORS: There are two exits from this room: a doorway framed in dark reddish stone and a brightly lit opening leading outside. First, go through the dark stone doorway and pick up flares and the UZIS (or Uzi ammo if you already have the guns) from the pedestals. Then return through the previous room and exit the building. Cross the bright, sandy area and approach the door between the two statues of Seth to end the level.